Michael Arndt
Stephen Hoover took notes at the Austin Film Festival when Michael Arndt spoke about cooking up Toy Story 3. This is manna from story heaven -- not a new recipe for most structuralists out there, I expect, but tasty nonetheless. Reading once isn't enough. Rest, digest, then return for seconds. Thank you, Stephen, and thank you, Michael.- The First Ten Pages
- Establish the protagonist’s expectations for the future. What exactly are they expecting? It doesn’t have to be super positive, but it’s their realistic take on where they are headed.
- Establish the interactions/relationships between the characters. What is their life in its normal state.
- The expectations should be concrete with specific details. E.g. TOY STORY 3 (TS3) – Toys expect they will be put in the attic. Not a great expectation for the future but that’s what they think. Clear specific examples – Christmas stuff is up there, won’t be so bad. Central philosophical viewpoint of protagonist Woody: Love is being there for Andy. Love is staying.
- The Inciting Incident
- A game changer. Destroys these expectations. Shocking when the expectations not met. Disrupts plans for the future. Changes sense of self. Changes sense of world.
- TS: Woody expects things to go on as is and ... here comes Buzz. Woody is cast aside and lands under the bed. This is great because: 1) unforeseen by Woody, 2) visceral (gut wrenching to see Woody under bed cast aside), 3) action set piece illustrates it (Army men move out), 4) represents Woody’s darkest fear.
- TS2: Woody expects to go off to Cowboy Camp with Andy but his arm rips and he’s left behind.
- TS3: A dual inciting incident: 1) Woody is going to college – better than he expected, 2) other toys are put out as trash – worst possible outcome for them. Action set piece: Garbage truck coming to get the toys – worst fear.
- So an ideal inciting incident is:
- Unforeseen
- Visceral
- Action set piece – an enactment of the character’s worst fears
- Other Inciting Incidents:
- Mr. Incredible is happy being a superhero and expects to continue. His plans for the future are shattered when he’s sued out of ‘business.’
- TOOTSIE. “No one will hire you.” Can’t continue as he has been in the past.
- STAR WARS. Family killed. Can’t go back to that.
- The Inciting Incident spins story in new direction and protagonist must come up with new plan.
- TS3: Woody will rescue the other toys.
- STAR WARS: Go to Aalderon.
- First Act Break
- Page 25.
- TS3: Toys arrive at Sunyside. Hero should be active. His decision drives it. Woody leaves friends behind – got to get to Andy. Circumstances change – quest begins. Rooting interest.
- Finding Nemo: Dad has to find Nemo. Sets up the second act goal – specific and defined – to achieve global goal. Seems easy but thwarted at midpoint.
- STAR WARS: Get the R2 unit to the Rebel base. Specific goal. Global goal: defeat the Empire.
- Midpoint
- Deepen the stakes.
- Change direction.
- Six Story Threads in TS3:
- Andy going off to college – does want the toys (Mrs. Potatohead sees this.)
- Toys – want to go home. That’s their new goal.
- Lotso – bad guy but we don’t know this until midpoint (MP).
- Buzz – deluded guard at MP
- Barbie and Ken – romantic subplot; she breaks up with him at MP
- Woody learns Lotso’s backstory (he was dumped by the girl as she grew up).
- All of these REVERSALS happen simultaneously. No treading water. 3 minutes of screen time.
- Second Act Break
- “Out of frying pan into the fire.”
- Forces the stakes of the story.
- Succeed in 2nd act goal BUT major setback in global goal.
- STAR WARS: Get R2 to the Rebel Base but was part of Darth’s plan and now the Death Star has located them.
- LITTLE MISS SUNSHINE: Register Olive in the contest on time (2nd act goal) BUT they see she’s way out of her league.
- Stakes – win or lose – force them.
- TS3: Stakes for Woody at 2nd act break:
- external – fate of toys
- internal – does Andy still care?
- Philosophical stakes – is child/toy love real?
- In the original version, Woody wins the argument with Lotso. This was changed to Woody losing the argument/being in doubt. Big setbacks in all 3 sets of stakes. No way out of crisis. Philosophical stakes between your protagonist/antagonist. Lotso’s being together = love. Kids grow up, discard toys. Therefore, there’s no real love between kids and toys. It’s an illusion and Woody is an idiot for believing it.
- TS3: Stakes for Woody at 2nd act break:
- In some sense, the protagonist struggles because he on some level agrees with the premise of the antagonist.
- SPIDER-MAN: Goblin tells Spider-man they are alike. Do all this for the regular people and they end up resenting and hunting you down.
- Climax
- Epiphany for hero.
- Hero’s sense of world changes.
- Philosophical climax of story. Philosophical success leads to external and internal success.
- Must resonate and be universal.
- TS3: Epiphany for Woody. World view of love. Love = being there for Andy. Lotso was tossed aside (like Jesse in TS2) – universal that kids grow up; never really loved me.
- Push the stakes.
- IT’S A WONDERFUL LIFE: “You’re worth more dead than alive.” George Baily agrees with Mr. Potter. He has the view of wealth = financial success. Travel the world; trips to Europe.
- The villain POV appears irrefutable. The protagonist struggles because he agrees with it to some extent.
- Epiphany is the philosophical climax.
- TS3: Woody sees Andy with his mother. MOM: I wish I could always be with you. ANDY: You will be, Mom.
- Villain POV is accurate but it’s shallow and petty – hollow version of the truth.
- New truth the protagonist realizes is deeper and a more poetic understanding of the world.
- UP: “Adventure is out there.” Narrow/literal definition. Protagonist believes he had to go out and explore. End he reads the book where his deceased wife tells him she did have a great adventure – their lives together.
- Redefines these ideals.
- Storyteller’s role is to change audience’s perspective on life and to find these deeper truths and live a fuller life.
UPDATE: More about Toy Story 3 from Bob Hilgenberg and Rob Muir who worked on an earlier draft.
"Some people have asked about the ending of our TS3 script. That's a pretty complicated question if you haven't been able to read the entire script. BUT, here's a quick thumbnail version of what we did and how the toys fared in our version."
Awesome, thanks
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